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11/12/2020
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Unity Multiplayer: Intermediate C # Coding & Networking is the name of a Unity multiplayer training course in Mirror. The tutorials in this course cover client-server modeling, LAN, Steam usage, and more. In this course, you will create a multiplayer game in the style of Real Time Strategy (RTS) in which you can even play online via Stream. During this course you will learn the basics of developing multiplayer games that you can apply in building your game. This course is not for beginners and you will need a foundation in Unity and C # before you can get started on more advanced topics.
Build your own multiplayer game using Unity and Mirror
Build an RTS game designed for 2 or 4 players (of course there is no limit to the number of players!)
Learn client-server model Making online multiplayer games
Use the Steam API to play online in front of your friends
Working with the basics of multiplayer game including synchronizing variables, remote procedure calls (RPCs) and writing authoritative server
Perform intermediate C # coding techniques such as events, inheritance, and interfaces
Build a lobby for gameplay to help choose a match
Extensive use of interesting RTS gameplay features such as multiple selection, unit spawning, RTS combat, nav mesh moves, small maps and more
Publisher: Udemy Instructors: GameDev.tv Team, Rick Davidson and Nathan Farrer English language Level of education: Intermediate Number of courses: 51 Duration: 11 hours and 7 minutes
We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a pre-requisite.
After Extract, watch with your favorite Player.
English subtitle
Quality: 720p
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